The Elden Ring creator is looking to multiplayer games like Escape from Tarkov for inspiration

While playing the Elden Ring can be a completely single-player experience, if you like it, one of its best features is its multiplayer: PvP, PvE, and the esoteric messages players leave for each other that have become something of their meme culture. Given the unique nature of all of these multiplayer interactions, it’s only natural that director Hidetaka Miyazaki thought a lot about multiplayer technology, and how to use it in games other than his own.

Speaking to IGN after Elden Ring’s five wins (including Game of the Year) at the 26th Annual DICE Awards, Miyazaki brought up the topic of multiplayer when we asked him what new technologies, trends, or ideas in games he finds inspiring or exciting at the time. Present .

“I’m not really sure if this is the latest trend, but the multiplayer elements we’re continuing to update in terms of both technology and game designs [them], “He said.” So I’m really interested in that as a fan and as a creator. Especially when talking about [Escape From] Tarkov, for example. So I pay attention to these elements as a game creator and fan.

“Other people in the industry, they continue to modernize network multiplayer functionality and game design in order to change the way players participate in gameplay, and how players use it as one of the game’s resources. That’s why I pay attention to these elements.”

Escape From Tarkov is a 2017 tactical FPS that combines tactical simulation and FPS with MMO elements, and became massively popular several years ago in its early access release in large part due to a promotion that offered in-game items to those who watched Twitch streams of the game. It’s still hugely popular and early access now in 2023, and its developers have recently had to crack down once again against the wave of develper Battlestate cheaters referred to as the “scum of the earth” in an official post.

‘It’s very simple’

We also asked Miyazaki if Elden Ring’s incredible, award-winning, and financial success means we’re likely to see more Elden Rings in the future — but Miyazaki told us its success wasn’t a factor in what FromSoftware wants to make next.

“Obviously, Elden Ring is a commercial success,” he said. “Everyone is aware of that, but it doesn’t really affect what we’re going to create next. We basically just keep creating the game we want to create, and that’s our policy. It’s very simple.

“Obviously it was a good experience for me and the other team members working on the Elden Ring. Sometimes we were all very passionate about what we were doing. Sometimes we failed to do certain things in the game, get something done in the game. But whatever it was This is a really good experience and we basically want to continue creating the game that has a very big worldview and let players feel the spirit of adventure.”

However, it’s hard to deny how profitable Elden Ring was for FromSoftware and Bandai Namco. Just a few days ago, we learned that it had passed 20 million units sold, was Game of the Year not only at DICE but at the New York Game Awards and Game Awards as well, and was IGN’s Best Game of 2022.

Even if all of this success didn’t impress Miyazaki and FromSoftware, the team certainly seems to like the universe enough to revisit it, as Miyazaki had previously teased at least some form of new content. The Elden Ring actually got a Colosseum update recently, but Miyazaki’s quote above seems to indicate there might be more on the way.

Rebecca Valentine is a news reporter for IGN. You can find her on Twitter @tweet.

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